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US import, usually ships within 7 working days
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- Product code: 156756
- ISBN: 1584500492,
ISBN13: 9781584500490,
500 pages, BOOK & CD PACKAGE
Published by Charles River Media, 2000
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Description of Game Programming Gems |
The Publisher writes: For the countless tasks involved in creating a game engine there are an equal number of possible solutions. But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well. FEATURES A must-have for every game programmers’ library! Written by game programming experts and edited by Nintendo’s Mark DeLoura Comprehensive coverage of all major techniques used in game development CD-ROM is packed with the source code in C & C++, completely portable to Windows and Linux, and all graphics displays use the popular Open GL language. ABOUT THE AUTHOR Mark DeLoura is the software engineering lead at Nintendo of America, Inc. He has also worked independently as a game developer and has written for a number of industry publications including Game Developer magazine.
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