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Wordware Publishing Inc.,U.S.

1 "Adobe" Captivate 3
by Brenda Huettner
Format: Paperback
2 "Camtasia Studio" 3
by Daniel Park
Format: Paperback
3 32/64-Bit 80x86 Assembly Language Architecture
by James C. Leiterman
Format: Paperback
4 3D Math Primer for Graphics and Game Development
by Fletcher Dunn and Ian Parberry
Format: Paperback
5 3Ds Max Lighting
by Nicholas Boughen
Format: Paperback
6 3ds Max Modeling
by Jon Weimer
Format: paperbackpaperback and
7 Access 2003 Programming by Example with VBA, XML and ASP
by Julitta Korol
Format: Paperback
8 Access 2007 Programming by Example with VBA, XML, and ASP
by Julitta Korol
Format: Paperback
9 Access 97-2000 Database Development Outside VBA
by Devendra Saksena
Format: paperback and cd-rom
10 Achieving Graphic Design with Ventura 2.0
by Deborah W. Dickson
Format: Paperback
11 Administrator's Guide to Sybase ASE 12.5
by Jeffrey R. Garbus and Alvin Chang
Format: Paperback
12 Administrator's Guide to Sybase ASE 15
by Jeffrey Garbus and Ashish Gupta
Format: Paperback
13 ADO.NET Programming
by Terrence J. Joubert and Ryan Payet
Format: Paperback
14 Advanced 3D Game Programming with DirectX 10.0
by Peter Walsh
Format: Paperback
15 Advanced FileMaker Pro 5.5 Techniques for Developers
by Chris Moyer and Bob Bowers
Format: paperback and cd-rom
16 Advanced Javascript
Format: paperback and cd-rom
17 Advanced JavaScript
Format: Paperback
18 Advanced Lighting and Materials with Shaders
by Kelly Dempski and Emmanuel Viale
Format: Paperback
19 Advanced Linux 3D Graphics Programming
by Norman Lin
Format: paperback and cd-rom
20 Advanced SQL Functions in Oracle 10g
by Richard Walsh Earp and Sikha Bagui
Format: Paperback
21 Backup Exec 9
by Mike Black and Daniel Castillo
Format: Paperback
22 C++ Builder 6
by Jarrod Hollingworth
Format: Paperback
23 Camtasia Studio 4
by Daniel Park
Format: Paperback
24 Camtasia Studio 5
by Daniel Park
Format: Paperback
25 CCNA 2.0 Exam 640-507
by Pawan K. Bhardwaj
Format: Paperback
26 CGI Filmmaking
by Timothy Albee
Format: Paperback
27 Charles Calvert's Learn JBuilder 4
by Charles Calvert and Margie Calvert
Format: paperbackpaperback and cd
28 Complete Communications Handbook
by Ed Paulson
Format: Hardback
29 Computer Game Design
by Richard Rouse
Format: paperback and cd-rom
30 Cost Control Using Lotus 1-2-3
by Rainey S. Rissman
Format: Paperback
31 Cross Platform Game Development
by Alan Thorn
Format: Paperback
32 Delphi Developer's Guide to OpenGL
by Jon Q. Jacobs
Format: Paperback
33 Delphi Developer's Guide to XML
by Keith Wood
Format: paperback and cd-rom
34 Delphi Graphics and Game Programming Exposed with Directx Versions 5.0 through 7.0
by John Ayres
Format: paperback and cd-rom
35 Demystifying EDI
by Russell A. Stultz
Format: Paperback
36 Demystifying SNA
by Ed Taylor
Format: Paperback
37 Demystifying Virtual Private Networks
by Michael Busby
Format: Paperback
38 Design First for 3D Artists
by Geoffrey Kater
Format: Paperback
39 Design Patterns
by Christopher G. Lasater
Format: Paperback
40 Designing Arcade Computer Game Graphics
by Ari Feldman
Format: paperback and cd-rom
41 Developer's Guide to Multiplayer Games
by Andrew Mulholland and Teijo Hakala
Format: Paperback
42 Developer's Workshop to COM and ATL 3.0
by Andrew W. Troelsen
Format: Paperback
43 Direct3D ShaderX
by Wolfgang Engel (Editor) and Wolfgang Engel
Format: Paperback
44 DirectX 2002
by Wolfgang Engel and Bart Sekura
Format: Paperback
45 DirectX 9 Audio Exposed
by Todd Fay
Format: Paperback
46 DirectX 9 Graphics
by Alan Thorn
Format: Paperback
47 DirectX 9 User Interfaces
by Alan Thorn
Format: Paperback
48 Embedded Systems
by Oliver Bailey
Format: Paperback
49 Essential 3ds Max 2008
by Sean McBride
Format: Paperback
50 Essential 3ds Max 8.0
by Josh Robinson
Format: Paperback
51 Essential Articulate Studio '09
by Patti Shank and Jennifer Bircher
Format: Paperback
52 Essential Lightwave 3D 7.5
by Timothy Albee
Format: Paperback
53 Essential Lightwave 3D 8
by Timothy Albee and Steve Warner and Robin Wood
Format: Paperback
54 Essential Lightwave V9: The Fastest and Easiest Way to Master Lightwave 3D: v. 9
by Steve Warner and Kevin Phillips and Timothy Albee
Format: paperback and
55 Essential XNA
by Jim Perry and Allen Sherrod
Format: Paperback
56 Essential Zbrush
by Wayne Robson
Format: paperback and
57 Excel 2003 VBA Programming with XML and ASP
by Julitta Korol
Format: Paperback
58 Excel 2007 VBA Programming with XML and ASP
by Julitta Korol
Format: Paperback
59 Filemaker 2002 Database Sharing
by Martin C. Brown
Format: Paperback
60 FileMaker Pro 6 Developer's Guide to XML/XSL
by Beverly Voth
Format: Paperback
61 Filemaker Pro Business Applications
by Arthur W. Evans
Format: Paperback
62 FileMaker Web Publishing
by Allyson Olm and Stephen Knight and Michael Petrov
Format: Paperback
63 Game Design Foundations
by Roger E. Pederson
Format: Paperback
64 Game Design: Theory and Practice
by Richard Rouse
Format: Paperback
65 Game Developer's Guide to Cybiko
by Ernest Pazera
Format: Paperback
66 Game Development and Production
by Erik Bethke
Format: Paperback
67 Games That Sell!
by Mark H. Walker
Format: paperback and cd-rom
68 Hesitant Martyr in the Texas Revolution
Format: Paperback
69 Inside Delphi 2006
by Ivan Hladni
Format: paperback and cd-rom
70 Introduction to 3D Game Programming with "DirectX" 10
by Frank D. Luna
Format: Paperback
71 Introduction to 3D Game Programming with DirectX 9.0 2002
by Frank D. Luna
Format: Paperback
72 Introduction to 3D Game Programming with DirectX 9.0c
by Frank D. Luna
Format: Paperback
73 Introduction to Computer Game Programming with Direct X 8.0
by Ian Parberry
Format: Paperback
74 Introduction to Game Programming in C++
by Alan Thorn
Format: Paperback
75 Iterative UML Development Using Visual C++ 6.0
by Patrick W. Sheridan and Jean M. Sekula
Format: paperback and cd-rom
76 Java 1.4 Game Programming
by Andrew Mulholland and Glenn Murphy
Format: Paperback
77 JBuilder 7.0 EJB Programming
by Chuck Easttom
Format: paperback and cd-rom
78 JBuilder 8.0 JFC and SWING Programming
by Chuck Easttom
Format: Paperback
79 Kylix 2 Development
by Eric Whipple and Rick Ross and Nick Hodges and Brad Anderson
Format: paperbackhardback and cd-
80 Lasso Professional 5
by Duncan Cameron
Format: Paperback
81 Learn Activex Development Using Visual C++ 6.0
by Nathan Wallace
Format: paperback and cd-rom
82 Learn Adobe Acrobat 4.0
by Cheryl Stinerock
Format: Paperback
83 Learn Arts and Letters EXPRESS 7
by Joli Ballew
Format: Paperback
84 Learn AutoCAD LT 2000
by Ralph Grabowski
Format: Paperback
85 Learn AutoCAD LT 2002
by Ralph Grabowski
Format: Paperback
86 Learn C#
by Sam A. Abolrous
Format: Paperback
87 Learn Computer Game Programming with Directx 7.0
by Ian Parberry
Format: Paperback
88 Learn Disc Operating System in a Day
by Russell A. Stultz
Format: Paperback
89 Learn DOS 6.0 in a Day
by Russell A. Stultz
Format: Paperback
90 Learn EXCEL for Windows in a Day: Version 3.0 and 4.0
by Russell A. Stultz
Format: Paperback
91 Learn FileMaker Pro 10
by Jonathan Stars
Format: Paperback
92 Learn Filemaker Pro 2002
by Jonathan Stars and Nonie Bernard
Format: Paperback
93 Learn Filemaker Pro 7
by Jonathan Stars and Janice Child and Nonie Bernard
Format: Paperback
94 Learn FileMaker Pro 8.5
by Jonathan Stars
Format: Paperback
95 Learn FileMaker Pro 9
by Jonathan Stars
Format: Paperback
96 Learn Google
by Michael Busby
Format: Paperback
97 Learn Graphics File Programming with Delphi 3
by Derek A. Benner
Format: Paperback
98 Learn JavaScript
by Chuck Easttom
Format: Paperback
99 Learn Linux 3-D Graphics Programming
by Norman Lin
Format: Paperback
100 Learn Microsoft Active Desktop Programming Using Windows 98
by Nathan Wallace
Format: paperback and cd-rom
101 Learn Microsoft Office 2000
by Michael Busby and Russell A. Stultz
Format: Paperback
102 Learn Microsoft Sql Server 2000
by Jose A. Ramalho
Format: hardback and cd-rom
103 Learn MS Excel 2002 VBA/XML Programming
by Julitta Korol
Format: paperback and cd-rom
104 Learn OLE DB Development with Visual C++ 6.0
by Nathan Wallace
Format: Paperback
105 Learn Oracle 8i
by Jose A. Ramalho
Format: Paperback
106 Learn OS/2 2.1 in a Day
by Brian J. Dooley
Format: Paperback
107 Learn Pascal in Three Days
by Sam A. Abolrous
Format: paperback and cd-rom
108 Learn Peach Tree Accounting
by Deborah Bean and Neal Berkowitz
Format: paperback and cd-rom
109 Learn SQL Server 2000 Administration
by Jeffrey Garbus and Alvin T. Chang and Penny Garbus
Format: Paperback
110 Learn to Diagram with Microsoft Visio 2002
by Ralph Grabowski
Format: Paperback
111 Learn VB.NET
by Chuck Easttom
Format: Paperback
112 Learn Visio 2000 for the Advanced User
by Ralph Grabowski
Format: Paperback
113 Learn Visio 2002
by Ralph Grabowski
Format: Paperback
114 Learn Visio 2002 for the Advanced User
by Ralph Grabowski and Frank Zander
Format: Paperback
115 Learn Visio 5.0 for the Advanced User
by Ralph Grabowski
Format: paperbackpaperback and cd
116 Learn Windows 95 in a Day
by Scott M. Fuller and Kevin D. Pagan
Format: Paperback
117 Learn Word 2000 Vba Document Automation
by Scott Driza
Format: paperback and cd-rom
118 LightWave 3D (8) Cartoon Character Creation: Modeling and Texturing v. 1
by Jonny Gorden
Format: Paperback
119 LightWave 3D (8) Cartoon Character Creation: Rigging and Animation v. 2
by Jonny Gorden
Format: Paperback
120 Lightwave 3D 7 Character Animation
by Timothy Albee
Format: paperback and cd-rom
121 LightWave 3D 8
by Wes Beckwith (Editor) and Steve Warner (Editor) and Robin Wood (Editor)
Format: Paperback
122 Lightwave 3D 8 Character Animation
by Timothy Albee
Format: Paperback
123 LightWave 3D 8 Lighting
by Nicholas Boughen
Format: Paperback
124 LightWave 3D 8 Lscript for Artists
by Emanuele Salvucci
Format: Paperback
125 LightWave 3D 8 Modeling
by Steve Warner
Format: Paperback
126 LightWave 3D 8 Texturing
by Leigh Van Der Byl
Format: Paperback
127 LightWave V9 Lighting
by Nicholas Boughen
Format: paperback and cd-rom
128 LightWave V9 Texturing
by Angel Nieves
Format: Paperback
129 Macintosh Switcher's Guide
by Robert Standefer
Format: Paperback
130 Macromedia Captivate
by Brenda Huettner
Format: Paperback
131 Making a Game Demo
by Chad Walker and Eric Walker and Jani Kajala
Format: Paperback
132 Managing Virtual Teams
by M. Katherine Brown and Brenda Huettner and Charlene James-Tanny
Format: Paperback
133 Mastering Business Analysis with Crystal Reports 9
by Chris Tull
Format: Paperback
134 Maya 8.0 Character Modeling
by Gary Oliverio
Format: Paperback
135 Mechanics of Anime and Manga: Drawing an Anime or Manga Character from Concept to Color: Drawing an Anime or Manga Character from Concept to Color v. 1
by
Format: Paperback
136 Memory Management
by Bill Blunden
Format: Paperback
137 Microsoft Excel Functions and Formulas
by Bernd Held
Format: Paperback
138 Microsoft Transact-SQL
by Jeffrey Garbus
Format: Paperback
139 Modeling a Character in 3DS Max
by Paul Steed
Format: Paperback
140 Modeling a Character in 3DS Max
by Paul Steed
Format: Paperback
141 Modeling, UV Mapping, and Texturing 3D Game Weapons
by Christian Chang
Format: paperbackpaperback and cd
142 Official Butterfly.Net Game Developer's Guide
by Andrew Mulholland
Format: Paperback
143 OpenGL Game Development
by Chris Seddon
Format: Paperback
144 Photoshop 7.0 for Screen Printers
by Joli Ballew
Format: Paperback
145 Photoshop CS3 for Screen Printers
by Joli Ballew
Format: Paperback
146 Polygonal Modeling
by Mario Russo
Format: Paperback
147 Practical Guide to Using SQL in Oracle
by Richard Walsh Earp and Sikha Bagui
Format: Paperback
148 Professional MEL Solutions for Production
by Kevin Mannens and Ed Caspersen
Format: Paperback
149 Programming Game AI by Example
by Mat Buckland
Format: Paperback
150 Programming Microsoft DirectShow
by Michael Linetsky
Format: Paperback
151 Programming Multiplayer Games
by Andrew Mulholland and Teijo Hakala
Format: Paperback
152 Real Time Strategy Game Programming Using MS Direct X 6.0
by Mickey Kawick
Format: Paperback
153 RoboHelp for the Web
by John V. Hedtke and Brenda Huettner
Format: Paperback
154 Search Engine Optimization with WebPosition Gold
by Brad Konia
Format: paperback and cd-rom
155 Shader X2
by Wolfgang Engel (Editor)
Format: Paperback
156 Spindletop Unwound
by Roger Lee Shaffer
Format: Paperback
157 SQL Anywhere Studio 9 Developer's Guide
by Jose A. Ramalho and Breck Carter
Format: Paperback
158 SQL for Microsoft Access
by C. Allison and Neal Berkowitz
Format: Paperback
159 SQL for Microsoft Access
by Cecelia L. Allison and Neal Berkowitz
Format: Paperback
160 Strategy Game Programming with DirectX 2002
by Todd Barron
Format: Paperback
161 Sybase 15.0 Replication Server Administration
by Saroj Kapoor Bagai and Jeff Tallman and Jagan Bandi Reddy
Format: Paperback
162 Sybase ASE 12.5 High Availability
by Jeffrey Garbus and Gary Tyrell and Gary Tyrrell
Format: Paperback
163 Sybase ASE 12.5 Performance and Tuning
by Jeffrey Garbus and etc.
Format: Paperback
164 The Art of Flash Animation
by Mark Stephen Smith
Format: Paperback
165 The Business Side of Writing
by Russell A. Stultz
Format: Hardback
166 The Official New Features Guide to Sybase ASE 15
by Brian Taylor and Naresh Adurty and Steve Bradley and Carrie King Taylor
Format: Paperback
167 The Philosophy of Filemaker
by John Osborne
Format: Paperback
168 The Return of Assassin John Wilkes Booth
by W.C. Jameson
Format: Paperback
169 The Tomes of Delphi
by Clay Shannon
Format: paperback and cd-rom
170 The Tomes of Delphi
by John Ayres
Format: hardback and cd-rom
171 The Tomes of Delphi 3: Win32 Core AP1
by John Ayres and David Bowden and Larry Diehl and Phil Dorcas and Kenneth Harrison and Rod Mathes and Ovais Reza and Mike Tobin
Format: paperbackpaperback and cd
172 The Tomes of Kylix
by Glenn Stephens
Format: paperback and cd-rom
173 To be, or Not to be, an S.O.B.
by Ben B. Boothe
Format: Hardback
174 Tom Hall's Ten Commandments of Game Design
by Tom Hall
Format: Paperback
175 Tomes of Delphi: Win 32 Shell API
by John Ayres
Format: hardback and cd-rom
176 Transact-SQL User-defined Functions
by Andrew C. Novick
Format: Paperback
177 Unlocking Microsoft C# V2.0 Programming Secrets
by Richard P. Braden
Format: Paperback
178 Vector Game Math Processors
by James Leiterman
Format: Paperback
179 Ventura Troubleshooting Guide
by John Abraham
Format: Hardback
180 Web Designer's Guide to Adobe Photoshop
by Chris Tull
Format: Paperback
181 Wireless Game Development in C/C+ with "Brew"
by Ralph Barbagallo
Format: paperback and cd-rom
182 Wireless Game Development in Java with MIDP 2.0
by Ralph Barbagallo
Format: Paperback
183 Word 2003
by Scott Driza
Format: Paperback
184 Write Your Own Programming Language Using C++
by Norman E. Smith
Format: Paperback