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Wordware Publishing Inc.,U.S.
1
"Adobe" Captivate 3
by Brenda Huettner
Format
: Paperback
2
"Camtasia Studio" 3
by Daniel Park
Format
: Paperback
3
32/64-Bit 80x86 Assembly Language Architecture
by James C. Leiterman
Format
: Paperback
4
3D Math Primer for Graphics and Game Development
by Fletcher Dunn and Ian Parberry
Format
: Paperback
5
3Ds Max Lighting
by Nicholas Boughen
Format
: Paperback
6
3ds Max Modeling
by Jon Weimer
Format
: paperbackpaperback and
7
Access 2003 Programming by Example with VBA, XML and ASP
by Julitta Korol
Format
: Paperback
8
Access 2007 Programming by Example with VBA, XML, and ASP
by Julitta Korol
Format
: Paperback
9
Access 97-2000 Database Development Outside VBA
by Devendra Saksena
Format
: paperback and cd-rom
10
Achieving Graphic Design with Ventura 2.0
by Deborah W. Dickson
Format
: Paperback
11
Administrator's Guide to Sybase ASE 12.5
by Jeffrey R. Garbus and Alvin Chang
Format
: Paperback
12
Administrator's Guide to Sybase ASE 15
by Jeffrey Garbus and Ashish Gupta
Format
: Paperback
13
ADO.NET Programming
by Terrence J. Joubert and Ryan Payet
Format
: Paperback
14
Advanced 3D Game Programming with DirectX 10.0
by Peter Walsh
Format
: Paperback
15
Advanced FileMaker Pro 5.5 Techniques for Developers
by Chris Moyer and Bob Bowers
Format
: paperback and cd-rom
16
Advanced Javascript
Format
: paperback and cd-rom
17
Advanced JavaScript
Format
: Paperback
18
Advanced Lighting and Materials with Shaders
by Kelly Dempski and Emmanuel Viale
Format
: Paperback
19
Advanced Linux 3D Graphics Programming
by Norman Lin
Format
: paperback and cd-rom
20
Advanced SQL Functions in Oracle 10g
by Richard Walsh Earp and Sikha Bagui
Format
: Paperback
21
Backup Exec 9
by Mike Black and Daniel Castillo
Format
: Paperback
22
C++ Builder 6
by Jarrod Hollingworth
Format
: Paperback
23
Camtasia Studio 4
by Daniel Park
Format
: Paperback
24
Camtasia Studio 5
by Daniel Park
Format
: Paperback
25
CCNA 2.0 Exam 640-507
by Pawan K. Bhardwaj
Format
: Paperback
26
CGI Filmmaking
by Timothy Albee
Format
: Paperback
27
Charles Calvert's Learn JBuilder 4
by Charles Calvert and Margie Calvert
Format
: paperbackpaperback and cd
28
Complete Communications Handbook
by Ed Paulson
Format
: Hardback
29
Computer Game Design
by Richard Rouse
Format
: paperback and cd-rom
30
Cost Control Using Lotus 1-2-3
by Rainey S. Rissman
Format
: Paperback
31
Cross Platform Game Development
by Alan Thorn
Format
: Paperback
32
Delphi Developer's Guide to OpenGL
by Jon Q. Jacobs
Format
: Paperback
33
Delphi Developer's Guide to XML
by Keith Wood
Format
: paperback and cd-rom
34
Delphi Graphics and Game Programming Exposed with Directx Versions 5.0 through 7.0
by John Ayres
Format
: paperback and cd-rom
35
Demystifying EDI
by Russell A. Stultz
Format
: Paperback
36
Demystifying SNA
by Ed Taylor
Format
: Paperback
37
Demystifying Virtual Private Networks
by Michael Busby
Format
: Paperback
38
Design First for 3D Artists
by Geoffrey Kater
Format
: Paperback
39
Design Patterns
by Christopher G. Lasater
Format
: Paperback
40
Designing Arcade Computer Game Graphics
by Ari Feldman
Format
: paperback and cd-rom
41
Developer's Guide to Multiplayer Games
by Andrew Mulholland and Teijo Hakala
Format
: Paperback
42
Developer's Workshop to COM and ATL 3.0
by Andrew W. Troelsen
Format
: Paperback
43
Direct3D ShaderX
by Wolfgang Engel (Editor) and Wolfgang Engel
Format
: Paperback
44
DirectX 2002
by Wolfgang Engel and Bart Sekura
Format
: Paperback
45
DirectX 9 Audio Exposed
by Todd Fay
Format
: Paperback
46
DirectX 9 Graphics
by Alan Thorn
Format
: Paperback
47
DirectX 9 User Interfaces
by Alan Thorn
Format
: Paperback
48
Embedded Systems
by Oliver Bailey
Format
: Paperback
49
Essential 3ds Max 2008
by Sean McBride
Format
: Paperback
50
Essential 3ds Max 8.0
by Josh Robinson
Format
: Paperback
51
Essential Articulate Studio '09
by Patti Shank and Jennifer Bircher
Format
: Paperback
52
Essential Lightwave 3D 7.5
by Timothy Albee
Format
: Paperback
53
Essential Lightwave 3D 8
by Timothy Albee and Steve Warner and Robin Wood
Format
: Paperback
54
Essential Lightwave V9: The Fastest and Easiest Way to Master Lightwave 3D: v. 9
by Steve Warner and Kevin Phillips and Timothy Albee
Format
: paperback and
55
Essential XNA
by Jim Perry and Allen Sherrod
Format
: Paperback
56
Essential Zbrush
by Wayne Robson
Format
: paperback and
57
Excel 2003 VBA Programming with XML and ASP
by Julitta Korol
Format
: Paperback
58
Excel 2007 VBA Programming with XML and ASP
by Julitta Korol
Format
: Paperback
59
Filemaker 2002 Database Sharing
by Martin C. Brown
Format
: Paperback
60
FileMaker Pro 6 Developer's Guide to XML/XSL
by Beverly Voth
Format
: Paperback
61
Filemaker Pro Business Applications
by Arthur W. Evans
Format
: Paperback
62
FileMaker Web Publishing
by Allyson Olm and Stephen Knight and Michael Petrov
Format
: Paperback
63
Game Design Foundations
by Roger E. Pederson
Format
: Paperback
64
Game Design: Theory and Practice
by Richard Rouse
Format
: Paperback
65
Game Developer's Guide to Cybiko
by Ernest Pazera
Format
: Paperback
66
Game Development and Production
by Erik Bethke
Format
: Paperback
67
Games That Sell!
by Mark H. Walker
Format
: paperback and cd-rom
68
Hesitant Martyr in the Texas Revolution
Format
: Paperback
69
Inside Delphi 2006
by Ivan Hladni
Format
: paperback and cd-rom
70
Introduction to 3D Game Programming with "DirectX" 10
by Frank D. Luna
Format
: Paperback
71
Introduction to 3D Game Programming with DirectX 9.0 2002
by Frank D. Luna
Format
: Paperback
72
Introduction to 3D Game Programming with DirectX 9.0c
by Frank D. Luna
Format
: Paperback
73
Introduction to Computer Game Programming with Direct X 8.0
by Ian Parberry
Format
: Paperback
74
Introduction to Game Programming in C++
by Alan Thorn
Format
: Paperback
75
Iterative UML Development Using Visual C++ 6.0
by Patrick W. Sheridan and Jean M. Sekula
Format
: paperback and cd-rom
76
Java 1.4 Game Programming
by Andrew Mulholland and Glenn Murphy
Format
: Paperback
77
JBuilder 7.0 EJB Programming
by Chuck Easttom
Format
: paperback and cd-rom
78
JBuilder 8.0 JFC and SWING Programming
by Chuck Easttom
Format
: Paperback
79
Kylix 2 Development
by Eric Whipple and Rick Ross and Nick Hodges and Brad Anderson
Format
: paperbackhardback and cd-
80
Lasso Professional 5
by Duncan Cameron
Format
: Paperback
81
Learn Activex Development Using Visual C++ 6.0
by Nathan Wallace
Format
: paperback and cd-rom
82
Learn Adobe Acrobat 4.0
by Cheryl Stinerock
Format
: Paperback
83
Learn Arts and Letters EXPRESS 7
by Joli Ballew
Format
: Paperback
84
Learn AutoCAD LT 2000
by Ralph Grabowski
Format
: Paperback
85
Learn AutoCAD LT 2002
by Ralph Grabowski
Format
: Paperback
86
Learn C#
by Sam A. Abolrous
Format
: Paperback
87
Learn Computer Game Programming with Directx 7.0
by Ian Parberry
Format
: Paperback
88
Learn Disc Operating System in a Day
by Russell A. Stultz
Format
: Paperback
89
Learn DOS 6.0 in a Day
by Russell A. Stultz
Format
: Paperback
90
Learn EXCEL for Windows in a Day: Version 3.0 and 4.0
by Russell A. Stultz
Format
: Paperback
91
Learn FileMaker Pro 10
by Jonathan Stars
Format
: Paperback
92
Learn Filemaker Pro 2002
by Jonathan Stars and Nonie Bernard
Format
: Paperback
93
Learn Filemaker Pro 7
by Jonathan Stars and Janice Child and Nonie Bernard
Format
: Paperback
94
Learn FileMaker Pro 8.5
by Jonathan Stars
Format
: Paperback
95
Learn FileMaker Pro 9
by Jonathan Stars
Format
: Paperback
96
Learn Google
by Michael Busby
Format
: Paperback
97
Learn Graphics File Programming with Delphi 3
by Derek A. Benner
Format
: Paperback
98
Learn JavaScript
by Chuck Easttom
Format
: Paperback
99
Learn Linux 3-D Graphics Programming
by Norman Lin
Format
: Paperback
100
Learn Microsoft Active Desktop Programming Using Windows 98
by Nathan Wallace
Format
: paperback and cd-rom
101
Learn Microsoft Office 2000
by Michael Busby and Russell A. Stultz
Format
: Paperback
102
Learn Microsoft Sql Server 2000
by Jose A. Ramalho
Format
: hardback and cd-rom
103
Learn MS Excel 2002 VBA/XML Programming
by Julitta Korol
Format
: paperback and cd-rom
104
Learn OLE DB Development with Visual C++ 6.0
by Nathan Wallace
Format
: Paperback
105
Learn Oracle 8i
by Jose A. Ramalho
Format
: Paperback
106
Learn OS/2 2.1 in a Day
by Brian J. Dooley
Format
: Paperback
107
Learn Pascal in Three Days
by Sam A. Abolrous
Format
: paperback and cd-rom
108
Learn Peach Tree Accounting
by Deborah Bean and Neal Berkowitz
Format
: paperback and cd-rom
109
Learn SQL Server 2000 Administration
by Jeffrey Garbus and Alvin T. Chang and Penny Garbus
Format
: Paperback
110
Learn to Diagram with Microsoft Visio 2002
by Ralph Grabowski
Format
: Paperback
111
Learn VB.NET
by Chuck Easttom
Format
: Paperback
112
Learn Visio 2000 for the Advanced User
by Ralph Grabowski
Format
: Paperback
113
Learn Visio 2002
by Ralph Grabowski
Format
: Paperback
114
Learn Visio 2002 for the Advanced User
by Ralph Grabowski and Frank Zander
Format
: Paperback
115
Learn Visio 5.0 for the Advanced User
by Ralph Grabowski
Format
: paperbackpaperback and cd
116
Learn Windows 95 in a Day
by Scott M. Fuller and Kevin D. Pagan
Format
: Paperback
117
Learn Word 2000 Vba Document Automation
by Scott Driza
Format
: paperback and cd-rom
118
LightWave 3D (8) Cartoon Character Creation: Modeling and Texturing v. 1
by Jonny Gorden
Format
: Paperback
119
LightWave 3D (8) Cartoon Character Creation: Rigging and Animation v. 2
by Jonny Gorden
Format
: Paperback
120
Lightwave 3D 7 Character Animation
by Timothy Albee
Format
: paperback and cd-rom
121
LightWave 3D 8
by Wes Beckwith (Editor) and Steve Warner (Editor) and Robin Wood (Editor)
Format
: Paperback
122
Lightwave 3D 8 Character Animation
by Timothy Albee
Format
: Paperback
123
LightWave 3D 8 Lighting
by Nicholas Boughen
Format
: Paperback
124
LightWave 3D 8 Lscript for Artists
by Emanuele Salvucci
Format
: Paperback
125
LightWave 3D 8 Modeling
by Steve Warner
Format
: Paperback
126
LightWave 3D 8 Texturing
by Leigh Van Der Byl
Format
: Paperback
127
LightWave V9 Lighting
by Nicholas Boughen
Format
: paperback and cd-rom
128
LightWave V9 Texturing
by Angel Nieves
Format
: Paperback
129
Macintosh Switcher's Guide
by Robert Standefer
Format
: Paperback
130
Macromedia Captivate
by Brenda Huettner
Format
: Paperback
131
Making a Game Demo
by Chad Walker and Eric Walker and Jani Kajala
Format
: Paperback
132
Managing Virtual Teams
by M. Katherine Brown and Brenda Huettner and Charlene James-Tanny
Format
: Paperback
133
Mastering Business Analysis with Crystal Reports 9
by Chris Tull
Format
: Paperback
134
Maya 8.0 Character Modeling
by Gary Oliverio
Format
: Paperback
135
Mechanics of Anime and Manga: Drawing an Anime or Manga Character from Concept to Color: Drawing an Anime or Manga Character from Concept to Color v. 1
by
Format
: Paperback
136
Memory Management
by Bill Blunden
Format
: Paperback
137
Microsoft Excel Functions and Formulas
by Bernd Held
Format
: Paperback
138
Microsoft Transact-SQL
by Jeffrey Garbus
Format
: Paperback
139
Modeling a Character in 3DS Max
by Paul Steed
Format
: Paperback
140
Modeling a Character in 3DS Max
by Paul Steed
Format
: Paperback
141
Modeling, UV Mapping, and Texturing 3D Game Weapons
by Christian Chang
Format
: paperbackpaperback and cd
142
Official Butterfly.Net Game Developer's Guide
by Andrew Mulholland
Format
: Paperback
143
OpenGL Game Development
by Chris Seddon
Format
: Paperback
144
Photoshop 7.0 for Screen Printers
by Joli Ballew
Format
: Paperback
145
Photoshop CS3 for Screen Printers
by Joli Ballew
Format
: Paperback
146
Polygonal Modeling
by Mario Russo
Format
: Paperback
147
Practical Guide to Using SQL in Oracle
by Richard Walsh Earp and Sikha Bagui
Format
: Paperback
148
Professional MEL Solutions for Production
by Kevin Mannens and Ed Caspersen
Format
: Paperback
149
Programming Game AI by Example
by Mat Buckland
Format
: Paperback
150
Programming Microsoft DirectShow
by Michael Linetsky
Format
: Paperback
151
Programming Multiplayer Games
by Andrew Mulholland and Teijo Hakala
Format
: Paperback
152
Real Time Strategy Game Programming Using MS Direct X 6.0
by Mickey Kawick
Format
: Paperback
153
RoboHelp for the Web
by John V. Hedtke and Brenda Huettner
Format
: Paperback
154
Search Engine Optimization with WebPosition Gold
by Brad Konia
Format
: paperback and cd-rom
155
Shader X2
by Wolfgang Engel (Editor)
Format
: Paperback
156
Spindletop Unwound
by Roger Lee Shaffer
Format
: Paperback
157
SQL Anywhere Studio 9 Developer's Guide
by Jose A. Ramalho and Breck Carter
Format
: Paperback
158
SQL for Microsoft Access
by C. Allison and Neal Berkowitz
Format
: Paperback
159
SQL for Microsoft Access
by Cecelia L. Allison and Neal Berkowitz
Format
: Paperback
160
Strategy Game Programming with DirectX 2002
by Todd Barron
Format
: Paperback
161
Sybase 15.0 Replication Server Administration
by Saroj Kapoor Bagai and Jeff Tallman and Jagan Bandi Reddy
Format
: Paperback
162
Sybase ASE 12.5 High Availability
by Jeffrey Garbus and Gary Tyrell and Gary Tyrrell
Format
: Paperback
163
Sybase ASE 12.5 Performance and Tuning
by Jeffrey Garbus and etc.
Format
: Paperback
164
The Art of Flash Animation
by Mark Stephen Smith
Format
: Paperback
165
The Business Side of Writing
by Russell A. Stultz
Format
: Hardback
166
The Official New Features Guide to Sybase ASE 15
by Brian Taylor and Naresh Adurty and Steve Bradley and Carrie King Taylor
Format
: Paperback
167
The Philosophy of Filemaker
by John Osborne
Format
: Paperback
168
The Return of Assassin John Wilkes Booth
by W.C. Jameson
Format
: Paperback
169
The Tomes of Delphi
by Clay Shannon
Format
: paperback and cd-rom
170
The Tomes of Delphi
by John Ayres
Format
: hardback and cd-rom
171
The Tomes of Delphi 3: Win32 Core AP1
by John Ayres and David Bowden and Larry Diehl and Phil Dorcas and Kenneth Harrison and Rod Mathes and Ovais Reza and Mike Tobin
Format
: paperbackpaperback and cd
172
The Tomes of Kylix
by Glenn Stephens
Format
: paperback and cd-rom
173
To be, or Not to be, an S.O.B.
by Ben B. Boothe
Format
: Hardback
174
Tom Hall's Ten Commandments of Game Design
by Tom Hall
Format
: Paperback
175
Tomes of Delphi: Win 32 Shell API
by John Ayres
Format
: hardback and cd-rom
176
Transact-SQL User-defined Functions
by Andrew C. Novick
Format
: Paperback
177
Unlocking Microsoft C# V2.0 Programming Secrets
by Richard P. Braden
Format
: Paperback
178
Vector Game Math Processors
by James Leiterman
Format
: Paperback
179
Ventura Troubleshooting Guide
by John Abraham
Format
: Hardback
180
Web Designer's Guide to Adobe Photoshop
by Chris Tull
Format
: Paperback
181
Wireless Game Development in C/C+ with "Brew"
by Ralph Barbagallo
Format
: paperback and cd-rom
182
Wireless Game Development in Java with MIDP 2.0
by Ralph Barbagallo
Format
: Paperback
183
Word 2003
by Scott Driza
Format
: Paperback
184
Write Your Own Programming Language Using C++
by Norman E. Smith
Format
: Paperback